![]() ![]() I’ve seen projects go long, over-budget, and sometimes fail. I work in an engineering-intensive highly regulated field. People lie, people hide, people pretend - you only need one bad apple on a good basket of apples to lose them all.įair enough. It's possible to go Full Cascade and still get good results, but historically this development model failed more than succeeded because… Humans. (and I'm kindly ignoring that people made honest mistakes all the time, some of them ruining the planning and scheduling - but, yet, most Companies just fail on admitting failure early on the Cascade's process, what would allow them to rework all the Planning and preventing getting stuck in development hell later, when it's finally impossible to hide that fatal failure).īoeing completely screwed up Starliner, besides having years of planning and "careful" execution (and a hell of a bug budget). SpaceX hacked and slashed their way into the problem with Dragon and nailed it, with a incredibly smaller budget and time. ![]() People lie, people hide, people pretend - you only need one bad apple on a basket of good apples to lose them all. And they are still years behind schedule. SLS finally took over, but after decades and billions and billions of over budget. It’s hard to measure, since we can’t know when the actual work really started, but KSP2 couldn’t be played a couple of months after development because it was being carefully planned as a long term major property with a plan with literally interstellar scale that’s going to give us other star systems, multiplayer, and give us a version of the game with the unrealized potential of the first.Īnd odds are it’s going to get there a lot quicker than KSP took to complete development, given that it’s being developed by professionals as opposed to basically hobbyists.īecause History, unfortunately, doesn't rewards Planning, but Results.īoeing completely screwed up Starliner, besides having years of planning and "careful" execution (and a hell of a budget). SpaceX hacked and slashed their way into the problem with Dragon and nailed it, with a incredibly smaller budget and timeframe. KSP a few months after development started was ready to go because of lack of planning and long term vision. It also highlights the differences between the projects nicely. Measuring from start of development is actually a great way of highlighting the point I make: KSP was just kitbashed together as an unplanned short term hobby project by one guy based on fond childhood memories of launching little tinfoil men on fireworks. Look at it in two years and tell us if you feel the same way. It is vastly superior to KSP at the same age, and will mature a lot faster. KSP2 EA four months in has been rebuilt to make it a stable foundation for a bigger, better, game with much more ambitious scope, being built to a defined roadmap by a much larger more professional studio. It took years of development to turn it into the game we love. It did not have a lot of players, and no real roadmap, being developed by a small marketing agency. Look at it this way: KSP four months into its development was barely a demo, with a fraction of the features to come, buggy, ugly, and only hinting at its brilliant future. without the roadmap, the whole game would become very unpopular the whole thing rests in balance because people like KSP 1 so much and are interested in KSP 2 future updates. YouTube stats: 3 new videos uploaded yesterday.The reason why KSP 1 was so successful is because there were more people happy than sad with the game but now i am seeing the opposite in KSP 2. Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.ĭeveloper: Intercept Games Publisher: Private Division Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program.
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